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Ghostlore Interview – A brand new motion RPG based mostly on Southeast Asian tradition


Ghostlore is impressed by Diablo 2 in addition to the builders’ native Southeast Asian tradition. We talked to developer Andrew Teo to be taught extra.

Ghostlore is an ‘Eastpunk’ motion RPG that’s getting into Early Entry at present (Steam hyperlink right here), and it needs to be on each Diablo fan’s radar. The sport’s progressive techniques embody a ‘glyph system’ for upgrades, multi-classing (together with courses reminiscent of ‘Exorcist’), and a wide range of weapons.

Ghostlore additionally stands out for its distinctive aesthetic and theme, impressed by the developer’s house nation of Singapore, in addition to neighboring Malaysia and Indonesia. Southeast Asian tradition informs the sport’s many monsters, and Southeast Asian martial arts have contributed the sport’s arsenal of weaponry.

We talked to developer Andrew Teo concerning the sport’s improvement and its journey to date. We thank Andrew for his solutions and likewise Sarah Tan for facilitating this interview!

Inform us concerning the origins of the sport and your journey in creating it to this stage.

I really began engaged on what would finally change into Ghostlore again in 2018. I had simply turned 30 so I wished to strive a hand at making the form of sport I loved after I was a child. I didn’t have a transparent course for the sport again then, as my aim was merely to create a working prototype just like an previous sport I appreciated, Diablo 2, the place the participant might management a personality to combat monsters.

On a whim, one of many monsters I put within the sport was the Pontianak. In accordance with Singapore/Malaysian folklore, the Pontianak is a girl who died throughout childbirth, whose spirit is tied to a banana tree. So I assumed it might be an attention-grabbing problem for gamers to have to seek out and assault the right tree with a view to really defeat the monster.

In 2019, I let a few of my colleagues take a look at the prototype, they usually agreed that the Pontianak was essentially the most stand-out characteristic. We began speaking about all the assorted monsters present in Southeast Asian horror tales and the way distinctive they’re, and I spotted there are only a few video games that painting Southeast Asian tradition. It was then that the idea solidified and the title ‘Ghostlore’ got here to me.

Ghostlore indie game screenshot

The setting of Ghostlore is enticingly themed round South East Asian tradition. What’s the sport’s story and who’s the protagonist on this world?

It’s not likely a sport that’s centered round a protagonist, and I’d say that the main focus is extra on lore and world-building quite than straight-up narrative. Do take note of the flavour textual content if story is your factor!

Nevertheless, I’d say that the story may be very loosely based mostly on an previous Singaporean legend from my childhood – the legend of Redhill, the city I grew up in. The legend explains how the city obtained its title, Redhill:

Way back, there was an island that was terrorized by ferocious swordfish. Fishing and sea commerce was made troublesome, and the Sultan’s royal military couldn’t stand towards the sheer variety of attacking swordfish. Sooner or later, a younger boy advised an thought to the sultan. “Use banana bushes to construct a wall across the coast of the island,” he mentioned. “The swordfish would attempt to assault, and their beaks would get caught within the trunks of the tree.” The boy’s plan labored splendidly, and he grew to become generally known as the savior of the island. The Sultan, threatened by the peoples’ love for his or her new savior, despatched his royal military to homicide the boy in his sleep. After the evil deed was achieved, the boy’s blood flowed – and flowed and flowed – till the complete hill on which the boy’s home sat atop was stained crimson.

It’s a unfastened interpretation, so there isn’t a literal wall and a literal Sultan and a literal child. (There may be some swordfish demons nonetheless).

Ghostlore indie game screenshot

Did you ever really feel just like the concentrate on South East Asian tradition can be a problem on the subject of gamers who’re unfamiliar with the tradition?

Oh c’mon, it’s not that bizarre! Contemplate the story I shared above. I can assure you that you may present this story to anybody, from Africa to Australia, and they’re going to perceive it. The issue is consciousness. It is a common story. What makes it a common story is that it illustrates a sure fact about life and the human situation, no matter time and place.

Coming to the sport, how lengthy is a playthrough of the total sport anticipated to be?

On this Early Entry construct, story content material is round 3-4hrs. The complete story will in all probability be round double that. Nevertheless, Ghostlore is supposed for countless replayability and may doubtlessly present a whole bunch of hours with its countless mode and procedurally generated content material.

In Ghostlore, multi-classing, glyphs, amulets, and a wide range of techniques come collectively to offer the participant a plethora of choices. How do you be certain that the sport is balanced and enjoyable for all playstyles?

The merchandise and ability system in Ghostlore gives for a staggering variety of construct prospects. That is the place Early Entry is available in. A lot of gamers making an attempt out totally different construct combos would assist us fine-tune the sport.

When can we count on the sport’s full launch, and on what platforms?

We’re presently creating for PC and hope to port to different platforms sooner or later. The Early Entry launch is on 14th April, with the total launch someday in August.

Ghostlore indie game screenshot

You’ll be able to be taught extra about Ghostlore on the official web site right here and get your arms on the Early Entry model when it launches on Steam at present.

Be sure you try our Options web page for extra options and interviews on indie video video games!

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