Saturday, November 26, 2022
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full record of accessibility options – PlayStation.Weblog


With The Final of Us Half I releasing subsequent week, September 2, Naughty Canine is worked up to share a complete overview of the sport’s accessibility options. The studio has taken the options established in The Final of Us Half II as a baseline, after which developed these choices even additional.  

“We’re anticipating this to be an accessible expertise for blind gamers, for deaf gamers, for gamers with motor accessibility wants,” explains Recreation Director Matthew Gallant. “The most important new function we have now are audio descriptions for cinematics. We partnered with Descriptive Video Works, an expert service whose background is TV, motion pictures and online game trailers, and built-in it into the cutscenes and throughout all our localized languages. 

“One other, which began as a prototype however ended up being actually profitable throughout playtesting is a function that performs dialogue via the PS5 DualSense controller as haptic suggestions. That manner a deaf participant can really feel the way in which a line is delivered, can really feel the emphasis, together with the subtitles to offer some sense of how that line is delivered.” 


The Last of Us Part I: full list of accessibility features

Under, yow will discover the accessibility choices in full.

Accessibility Presets

As with The Final of Us Half II, lots of the accessibility options have been constructed to work in live performance with each other. As such, there are three accessibility presets that configure all of the really helpful settings for imaginative and prescient, listening to, and motor accessibility. You’re free to customise these presets additional to raised fit your wants. 

Setting Choices Description
Apply Imaginative and prescient Accessibility Preset On or Off Configures all of the really helpful settings designed for gamers who’re blind or have low imaginative and prescient.
It will allow settings throughout a number of menus, resembling: 
• Display screen Reader
• Cinematic Descriptions
• Excessive Distinction Show
• HUD Scale > Giant
• Lock-On Goal > Auto-Goal
• Traversal and Fight Audio Cues
• Navigation and Traversal Help
• Ledge Guard
• Enhanced Pay attention Mode
•  Invisibility Toggle
• Skip Puzzle Choice
• Varied changes within the Fight Accessibility menu
Apply Listening to Accessibility Preset On or Off Configures all of the really helpful settings designed for gamers who’re deaf or exhausting of listening to.
It will allow settings throughout a number of menus, resembling:
• Consciousness Indicators
• Decide-Up Notifications
• Subtitles > Story + Fight
• Subtitle Names
• Subtitle Route
• Fight Vibration Cues
Apply Motor Accessibility Preset On or Off Configures all of the really helpful settings designed for gamers with a bodily or mobility incapacity.
It will allow settings throughout a number of menus, resembling:
• Lock-On Goal > Auto-Goal
• Auto Weapon Swap
• Auto Decide Up
• Digicam Help > On
• Navigation and Traversal Help
• Ledge Guard
• Infinite Breath
• Repeated Button Presses > Maintain
• Melee Combos > Maintain
• Weapon Sway > Off
• Skip Puzzle Choice
• Varied changes within the Fight Accessibility menu

Different controls 

You’ll be able to absolutely customise your PS5 DualSense controller choices, remapping each command to a special controller enter – together with touchpad swipes and controller shake. You’ve particular person choices to vary each button maintain right into a toggle, and each speedy press right into a maintain. There are additionally digital camera help and lock-on goal choices. 

Enter Remap
Setting Choices Description
Customise Controls Remap and absolutely customise all controls.
Management Scheme Default, Proper Hand Solely, Left Hand Solely, Customized Scheme 1, Customized Scheme 2, Customized Scheme 3 Remap and absolutely customise all controls.
Rename Management Scheme Change the identify of your customized scheme.
Controller Orientation Default, Left, Proper, Upside Down Choose the way you maintain your controller, which rotates the directional buttons, left stick, and proper persist with match.
Left Stick and Proper Stick Default, Flipped Whereas Aiming, Flipped All the time Swap the performance of the left stick and proper stick.
Ladder Motion Character or Digicam Change the directional enter for motion on ladders.
CHARACTER: Motion up/down ladders with |left-stick| is relative to the participant’s orientation.
CAMERA: Motion up/down ladders with |left-stick| is relative to the digital camera’s orientation. Really useful for gamers who’re blind or have low imaginative and prescient and are utilizing Navigation Help to orient themselves.
Melee Whereas Aiming On or Off Permits the participant to melee with |Sq.| whereas aiming.It will disable Shoulder Swap, or whichever management is mapped to |Sq.| whereas aiming.
Hand Wheel Enter  On or Off Choices to show hand wheels with “Left Stick” or “Maintain”
Holds and Presses
Setting Choices Description
Repeated Button Presses Faucet or Maintain Change the enter technique for repeated button press prompts.
TAP (Default): Press the button repeatedly to progress.
HOLD: Maintain the button to progress.
Melee Combos Faucet or Maintain Change the enter technique for performing a melee combo.
TAP (Default): Press |sq.| repeatedly to melee combo.
HOLD: Maintain |sq.| to melee combo.
Aiming Mode Maintain or Toggle Change the enter technique for aiming.
HOLD (Default): Maintain |L2| to goal. Launch to cease aiming.
TOGGLE: Press |L2| to goal. Press |L2| once more to cease aiming.
Pay attention Mode Maintain or Toggle Change the enter technique for pay attention mode.
HOLD (Default): Maintain |R1| to pay attention. Launch to cease listening.
TOGGLE: Briefly maintain |R1 to pay attention. Briefly maintain |R1| once more to cease listening.
Sprinting Maintain or Toggle Change the enter technique for sprinting.
HOLD (Default): Maintain |L1| to dash. Launch to cease sprinting.
TOGGLE: Briefly maintain |L1| to begin sprinting. Briefly maintain |L1| once more to cease sprinting.
Crafting Maintain or Toggle Change the enter technique for crafting and upgrading.
HOLD (Default): Maintain |X| to begin crafting and launch to cancel.
TOGGLE: Faucet |X| to begin crafting and faucet to cancel.
Backpack Weapon Swap Maintain or Toggle Change the enter technique for swapping weapons in your holsters.
HOLD (Default): Maintain |sq.| to enter backpack weapon swapping and launch to exit.
TOGGLE: Maintain |sq.| to enter backpack weapon swapping and faucet to exit.
Bow Firing Maintain or Faucets Change the enter technique for firing the bow.
HOLD (Default): Maintain |R2| whereas aiming to attract the arrow again and launch to fireplace.
TAPS: Faucet |R2| whereas aiming to mechanically draw the arrow again and faucet once more to fireplace.
Help
Setting Choices Description
Digicam Help On , Off, Horizontal, Vertical Robotically reorients the digital camera within the route of your motion. Choose HORIZONTAL or VERTICAL to restrict help to that axis.
Designed for gamers who’re new to motion video games or have problem utilizing Left Stick and Proper Stick concurrently.
Lock-On Goal Off, On, Auto-Goal Robotically lock-on to enemy targets when aiming.Targets the middle of the enemy’s physique by default. Use |right-stick| to focus on the top or legs.If set to AUTO-TARGET, you’ll lock onto the subsequent enemy mechanically even when they’re offscreen.
Lock-On Energy 1 to 10 Slider Regulate the pull energy of Lock-On Goal.
Arc-Throw Lock-on On or Off Robotically lock-on to enemy targets when |L2| aiming a throwable.In stealth, bricks and bottles lock-on barely away from enemies to facilitate distractions. Use |right-stick| to straight goal the enemy as an alternative.
Arc-Throw Lock-on Energy 1 to 10 Slider Regulate the pull energy of Arc-Throw Lock-On.
Auto Weapon Swap On or Off Robotically swap to a different holstered weapon once you run out of ammo.
Auto Decide-Up On or Off Robotically picks up close by ammo and substances.
Movement Sensor Operate Aiming On or Off Allows utilizing the orientation of the controller to regulate your goal route
Minigame Time Restrict 1 to 10 Slider,  2X Time, 4X Time, 10X Time Adjustment to the time restrict for minigames in Left Behind
Minigame Enter 1 to 10 Slider, Fewer Inputs, No Cords, Fewer Inputs and No Chords Adjustment to required inputs for minigames in Left Behind

Magnification and Visible Aids

There are alternatives to fine-tune the HUD dimension, shade and distinction to make sure textual content, UI and gameplay components are comfortably seen to view and skim. The Excessive Distinction Show is a particular render mode that gives extra distinction for in-game components. There’s additionally a Display screen Magnifier, permitting you to zoom in on any a part of the display screen utilizing the PS5 DualSense controller’s touchpad. 

Setting Choices Description
HUD Scale Default, Giant Adjustments the dimensions of in-game HUD components.
HUD Background Default, Gentle, Darkened Modified HUD background darkness.
HUD Colour White, Yellow, Blue, Pink, Inexperienced Adjustments the colour of textual content and HUD components.
HUD Colorblind Mode Off, Protanopia, Deuteranopia, Tritanopia Adjustments the colour palette of HUD accents.
HUD Flashing On or Off Allows flashing HUD animations.
Excessive Distinction Show Off, Setting 1, Setting 2, Setting 3 Mutes atmosphere colours and provides distinct distinction coloring to allies, enemies, objects, and interactive objects.
When enabled, use |touchpad-swipe-left| to toggle excessive distinction show.
Display screen Magnifier Off, Low, Medium, Excessive Magnifies a bit of the display screen.
Frivolously double faucet contact pad to rapidly toggle zoom. Holding the second faucet will slowly enhance the zoom, locking the zoom stage on launch.Use contact pad to maneuver magnifier over completely different areas of the display screen. Double faucet once more to exit.
Translation Prompts Off, On, Auto Allows |triangle| translation prompts for in-world textual content.
When set to AUTO, this function is mechanically enabled when a non-English textual content language is chosen or if Display screen Reader is enabled.

Movement Illness

Simulated 3D motion is usually a supply of movement illness for a lot of gamers. To create a extra visually comfy expertise, there’s choices to regulate digital camera shake, movement blur, digital camera comply with distance, and even subject of view. There’s additionally an possibility for a persistent white dot within the heart of the display screen, which may alleviate the feeling.

Setting Choices Description
Digicam Shake 1 to 10 Slider Regulate the depth of digital camera shake.
Movement Blur 1 to 10 Slider Regulate the depth of the movement blur impact.
Digicam Distance -5 to +5 Slider Regulate the space of the third individual digital camera.
Rising this worth strikes the digital camera farther from the participant.
Reducing this worth strikes the digital camera nearer to the participant.
Discipline of View -5 to +5 Slider Regulate the sphere of view of the third individual digital camera.
Rising this worth makes the sphere of view wider.
Reducing this worth makes the sphere of view narrower.
Full Display screen Results On or Off Allows display screen results that point out participant standing.
Persistent Middle Dot On or Off Shows a persistent reticle within the heart of the display screen, hidden throughout cinematics and whereas aiming.

Navigation and Traversal

Included are methods for blind and low-vision gamers to navigate the sport world. Navigation Help can be utilized to information you alongside the golden path of story development or you should utilize Enhanced Pay attention Mode to go off and discover enemies or pickups as an alternative. That can assist you transfer via the sport world, there are alternatives for simplified traversal enter, ledge guard, and the flexibility to skip puzzles altogether.  

Setting Choices Description
Navigation Help On or Off Urgent |L3| faces the digital camera within the route of story development, marking the trail to comply with.
If Enhanced Pay attention Mode can be enabled, then urgent |L3| whereas in pay attention mode (maintain |R1|) will as an alternative direct the participant in direction of essentially the most not too long ago scanned merchandise or enemy.
Traversal Help On or Off Allows simplified traversal enter.
• Press |X| to mechanically carry out sure troublesome jumps.
• Robotically climb ledges and squeeze via small gaps.
• Robotically vault small obstacles whereas on the horse.
• Robotically dash in sure encounters.
Ledge Guard On or Off Guards in opposition to falling off ledges with extra audio and vibration suggestions.
Prevents you from falling from ledges that may kill you.
Enhanced Pay attention Mode On or Off Allows the flexibility to scan for objects |circle| and enemies |sq.| whereas in pay attention mode.
Ship out a scan triggering audio cues on the goal’s location. The pitch of the sound modifications primarily based on the goal’s peak relative to you.
If Navigation Help can be enabled, then urgent |L3| whereas in pay attention mode will direct the participant in direction of essentially the most not too long ago scanned merchandise or enemy.
Scan Vary 10m – 30m Slider Regulate the utmost distance of Enhanced Pay attention Mode scans.
Scan Time 1s – 5s Slider Regulate time for an Enhanced Pay attention Mode scan to achieve its most distance.
Infinite Breath On or Off Allows infinite breath whereas swimming underwater.
Skip Puzzle Choice On or Off When in a puzzle, choose SKIP PUZZLE from the pause menu to advance to the puzzle’s completion.
This setting is extremely really helpful for gamers who’re blind or have low imaginative and prescient as a result of some puzzle development is probably not absolutely accessible.

Textual content-to-Speech and Audio Cues

Any data that’s solely represented visually is unavailable to a blind participant. There are a number of choices to convey this data via sound and controller vibration as an alternative. Traversal and Fight Audio Cues work alongside the sport’s audio to map simply identifiable sounds to generally used actions (scavenging pickups, leaping throughout gaps, and so forth.). These audio cues are cataloged in an audio glossary which you can refer again to at any time. Moreover, menus and different on-screen textual content could be voiced utilizing the Display screen Reader possibility. For people who have their language set to English and Display screen Reader enabled on the console stage, The Final of Us Half I’ll mechanically allow Display screen Reader for you in-game.

* Display screen Reader options accessible in all supported languages**, aside from Thai

** Supported Display screen Reader languages embrace: English, UK English, French, Italian, German, Danish, Turkish, Russian, Czech, Greek, Finnish, Swedish, Norwegian, Hungarian, Polish, Portuguese, Spanish, Dutch, Conventional Chinese language, Simplified Chinese language, Japanese, Korean, Croatian, LATAM Spanish, Brazilian Portuguese 

Display screen Reader and Audio Cues
Setting Choices Description
Display screen Reader On or Off Allows narration of on-screen textual content.
When enabled, request a Display screen Reader description of your present standing with |touchpad-swipe-up|.
Display screen Reader quantity could be adjusted from the Audio Volumes menu.
Traversal Cues On or Off Allows extra accessibility audio cues to help with traversal and exploration. Performs a sound cue for:
• Jumpable gaps, climbable ledges
• Areas that require crouching
• Interacts and pick-ups
• Close by breakable glass
• Gaining or dropping motion management
• When Ledge Guard is enabled, performs a sound cue when it prompts
For added sound cue data, seek the advice of the Audio Cue Glossary.
Fight Audio Cues On or Off Allows extra accessibility audio cues to help with fight and stealth. Performs a sound cue for:
• Enemy seize and strike prompts
• Aiming at an enemy
• Touchdown a shot on an enemy
For added sound cue data, seek the advice of the Audio Cue Glossary.
Fight Vibration Cues On or Off Allows extra accessibility audio cues to help with fight and stealth. Performs a sound cue for:
• Aiming at an enemy
• Touchdown a shot on an enemy
Cinematic Descriptions On or Off Allows descriptive audio throughout cinematics. This offers a spoken description of key visible components within the scene.
Speech to Vibrations On or off and depth could be adjusted within the DualSense Wi-fi Controller Vibration Menu When enabled, spoken dialogue can be performed via the DualSense wi-fi controller as vibrations, permitting the participant to really feel how the road is delivered.
Audio Volumes
Results 1 to 100 Slider Regulate the amount of sound results.
Dialogue 1 to 100 Slider Regulate the amount of spoken dialogue.
Music 1 to 100 Slider Regulate the amount of music.
Cinematics 1 to 100 Slider Regulate the amount of cinematics.
Accessibility Audio Cues 1 to 100 Slider Regulate the amount of accessibility audio cues.
Audio cues for traversal and fight could be enabled from the Accessibility menu.
Display screen Reader 1 to 100 Slider Regulate the amount of text-to-speech narration.
Audio Cue Glossary Browse and pay attention to varied audio cues that seem all through gameplay.
Cinematic Descriptions 1 to 100 Slider Regulate the amount of Cinematic Descriptions.

Fight Accessibility

As a result of fight in The Final of Us Half I needs to be accessible for all gamers, there are a variety of choices that may considerably alter the gameplay expertise. For example, the Invisibility Toggle function permits you to expertise stealth gameplay which may in any other case be inaccessible. You probably have problem aiming, you can provide your self extra time by enabling Sluggish Movement whereas aiming. The objective is to give you all of the instruments you could make the fight expertise satisfying and difficult.

Setting Choices Description
Allow Fight Accessibility On or Off Allows the fight accessibility settings.
These settings are designed to make fight accessible for all gamers. As such, they’ll considerably alter the gameplay expertise.
Hostages Don’t Escape On or Off Enemies grabbed by you’ll not break away whereas struggling.
Allies Don’t Get Grabbed On or Off Allies will mechanically escape when grabbed by enemies.
This setting won’t apply throughout sure fight encounters.
Enemies Don’t Flank On or Off Enemies won’t deliberately attempt to get behind your place.
Diminished Enemy Notion On or Off Scale back enemy notion in stealth.
This setting is relative to the chosen problem.
Diminished Enemy Accuracy On or Off Scale back enemy accuracy when capturing.
This setting is relative to the chosen problem.
Invisibility Toggle Off, Restricted, Limitless You’re invisible to enemies whereas not aiming. This setting is disabled throughout sure encounters the place stealth just isn’t an possibility.
If set to LIMITED, the time restrict will likely be primarily based on the stealth problem settings.
Weapon Sway On or Off Allows digital camera sway whereas aiming weapons.
Sluggish Movement Off, Whereas Aiming, Toggle Reduces sport pace when enabled.
When set to TOGGLE use |touchpad-swipe-right| to toggle sluggish movement.
Tinnitus Sound On and Off Allows an audio impact that mimics a ringing within the ears when within the proximity of an explosion.
Vibration 1 to 100 Slider, On and Off Permits gamers to high quality tune Haptic suggestions intesnity for the next sport play elements: Menu, General Gameplay, Participant Actions, Melee, Gunshots and Bow, Enemy Assaults, Ambient Climate, Environmental Occasions, Cinematics, Accessibility, Speech to Vibrations, Speech to Vibrations Depth 

HUD

Should you’re deaf, hard-of-hearing, or must play at low or no quantity, it’s possible you’ll not have the ability to entry gameplay data that’s solely represented via audio. To deal with this discrepancy, Naughty Canine has included a number of choices to show this data visually as an alternative. Consciousness Indicators help you decide once you’re being noticed in stealth; additionally they could be set to persist throughout fight, pointing within the route of high-threat enemies.

Setting Choices Description
Injury Indicators On or Off Allows HUD spikes within the route injury was taken.
Consciousness Indicators Off, Stealth, All the time Allows HUD aspect warning you when enemies are about to identify you and from which route.
STEALTH: Consciousness indicators show till you might be noticed.
ALWAYS: Consciousness indicators persist throughout fight. This setting is really helpful for gamers who’re deaf or exhausting of listening to.
Hints Off, Typically, Frequent Allows gameplay hints that seem once you’re misplaced in an space for a while.Hints are activated by urgent |L3|.
Decide-Up Notifications On or Off Shows a HUD notification once you choose up ammo, crafting substances, or different assets

Subtitles

Subtitles are an especially widespread accessibility function, so the studio offered a wide selection of customization choices for them. You possibly can tweak the dimensions and shade, add a darkish background for distinction, allow speaker names, and even a directional arrow for offscreen audio system. You possibly can allow subtitles for all systemic enemy dialogue throughout stealth and fight.

Setting Choices Description
Subtitles Off, Story Dialogue, Story + Fight Dialogue Allows subtitles for spoken dialogue.
STORY DIALOGUE: Allows subtitles for major characters, necessary enemy dialogue, and cinematics.
COMBAT DIALOGUE: Allows subtitles for added enemy dialogue whereas in stealth and fight.
Dimension Small, Medium, Giant Regulate the dimensions of subtitle textual content.
Background Off, Default, Darkened Allows a darkish background behind subtitles to enhance legibility.
Names On or Off Shows the identify of the speaker with the subtitle.
Identify Colours On or Off When subtitle Names are enabled, shows the names with a novel shade per speaker.
Route On or Off Allows an arrow subsequent to subtitles indicating the screen-relative route of the individual talking.
Doesn’t show for on-screen audio system.
Colour White, Yellow, Blue, Pink, Inexperienced Adjustments the colour of subtitle textual content.

Recreation Problem

As an extension of the accessibility options, The Final of Us Half I additionally contains expanded problem choices. At launch, there are 5 completely different problem ranges: Very Gentle, Gentle, Reasonable, Arduous, Survivor, and Grounded. You possibly can customise particular elements of problem to your wants or desired expertise. You possibly can individually tweak problem settings associated to incoming injury, enemy and ally effectiveness, stealth, and assets. Trophies are usually not restricted by problem.

Setting Choices Description
Problem Very Gentle, Gentle, Reasonable, Arduous, Survivor, Customized Regulate the general problem of the sport
Participant Very Gentle, Gentle, Reasonable, Arduous, Survivor Adjusts problem settings associated to:
• Quantity of injury the participant takes from enemies
• Frequency of mid-encounter dynamic checkpoints
Enemies Very Gentle, Gentle, Reasonable, Arduous, Survivor Adjusts problem settings associated to:
• Accuracy of enemy gunfire and frequency of projectiles
• Aggression of enemies advancing and flanking
• Complexity of enemy melee combos
• Motion pace of sure high-threat enemies
• Customized tuning to particular fight encounters
Allies Very Gentle, Gentle, Reasonable, Arduous, Survivor Adjusts problem settings associated to:
• Aggressiveness of allies in fight
• Frequency at which allies kill enemies
Stealth Very Gentle, Gentle, Reasonable, Arduous, Survivor Adjusts problem settings associated to:
• Enemy’s notion via imaginative and prescient, listening to
• Size of grace interval earlier than enemies will alert others
• Situations for grabbing enemies from stealth
Assets Very Gentle, Gentle, Reasonable, Arduous, Survivor Adjusts problem settings associated to:
• Amount of ammunition and provides discovered on this planet
• Amount of ammunition dropped by enemies
• Frequency of allies gifting objects and ammunition
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